LAZER-WALKER CHAPTER 18 ■ Dirty Procedural Narrative in We Happy Few 227 ALEX EPSTEIN CHAPTER 19 ■ Beyond Fun in Frostpunk 241 MARTA FIJAK AND JAKUB STOKALSKI CHAPTER 20 ■ Procedural Storytelling in Dungeons & Dragons 257 STEVEN LUMPKIN SECTION 4 Characters CHAPTER 21 ■ Maximizing the Impact of Generated Personalities 271 TANYA X. MICHAEL COOK SECTION 2 Structure and Systems CHAPTER 6 ■ Retrospective: Murder on the Zinderneuf (1983) 65 JIMMY MAHER v vi ■ Contents CHAPTER 7 Designing for Narrative Momentum ■ 75 JON INGOLD CHAPTER 8 Curated Narrative in Duskers ■ 91 TIM KEENAN AND BENJAMIN HILL CHAPTER 9 Uncanny Text: Blending Static and Procedural Fiction ■ 103 KEVIN SNOW CHAPTER 10 ■ Dramatic Play in The Sims 113 DANIEL KLINE CHAPTER 11 ■ Memorable Stories from Simple Rules in Curious Expedition 127 RIAD DJEMILI CHAPTER 12 ■ Amplifying Themes and Emotions in Systems 135 DANIEL COOK CHAPTER 13 ■ Emergent Narrative in Dwarf Fortress 149 TARN ADAMS CHAPTER 14 ■ Heavily Authored Dynamic Storytelling in Church in the Darkness 159 RICHARD ROUSE III SECTION 3 Worlds and Context CHAPTER 15 ■ Generating Histories 179 JASON GRINBLAT CHAPTER 16 ■ Procedural Descriptions in Voyageur BRUNO DIAS 193 Contents CHAPTER 17 ■ Generating in the Real World ■ vii 209 MX. KATE COMPTON CHAPTER 2 ■ Keeping Procedural Generation Simple 17 DARIUS KAZEMI CHAPTER 3 ■ Generated Right in the Feels 23 JILL MURRAY CHAPTER 4 ■ Adapting Content to Player Choices 37 JURIE HORNEMAN CHAPTER 5 ■ Ethical Procedural Generation 49 DR. Classification: LCC QA76.76.C672 S543 2019 | DDC 794.8/1536–dc23 LC record available at Visit the Taylor & Francis Web site at and the CRC Press Web site at Contents Foreword, ix About the Editors, xiii Contributors, xv SECTION 1 Introduction CHAPTER 1 ■ Getting Started with Generators 3 DR. paper) Subjects: LCSH: Level design (Computer science) | Computer games–Design. | Includes bibliographical references and index. Other titles: Procedural generation in game design Description: Second edition. Title: Procedural storytelling in game design / Tanya X. Library of Congress Cataloging-in-Publication Data Names: Short, Tanya X., author. Trademark Notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. For organizations that have been granted a photocopy license by the CCC, a separate system of payment has been arranged. CCC is a not-for-profit organization that provides licenses and registration for a variety of users. For permission to photocopy or use material electronically from this work, please access (or contact the Copyright Clearance Center, Inc. Copyright Law, no part of this book may be reprinted, reproduced, transmitted, or utilized in any form by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying, microfilming, and recording, or in any information storage or retrieval system, without written permission from the publishers. If any copyright material has not been acknowledged please write and let us know so we may rectify in any future reprint. The authors and publishers have attempted to trace the copyright holders of all material reproduced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained. Reasonable efforts have been made to publish reliable data and information, but the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. Government works Printed on acid-free paper International Standard Book Number-13: 978-1-6 (Hardback) International Standard Book Number-13: 978-0-9 (Paperback) This book contains information obtained from authentic and highly regarded sources. Short Tarn Adams CRC Press Taylor & Francis Group 6000 Broken Sound Parkway NW, Suite 300 Boca Raton, FL 33487-2742 © 2019 by Taylor & Francis Group, LLC CRC Press is an imprint of Taylor & Francis Group, an Informa business No claim to original U.S. Procedural Storytelling in Game Design This page intentionally left blank Procedural Storytelling in Game Design Edited by Tanya X.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |